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You came home to get a break from worlds in flux. No plane is safe from change, however, and things are not exactly as you remember them. The townspeople chatter about mysterious nighttime disappearances and refuse to leave their homes after dark. The newly chosen captain of the watch invites you to join a band of men and women trying to uncover the source of these disappearances, but you decline.
After some investigation, you discover that the humans aren't the only race mobilizing for conflict. The new goblin leader is carving out more and more territory for his tribe, the elves have organized under a wrinkled old elder who guards a mana source of enormous power, and the merfolk have adapted to life on land so that they can chase their enemies out of the water. Even the world itself seems to be nervous about the coming conflict. Intense windstorms that spring from nothing decimate flocks of birds and drakes alike, and the lightning storms are more potent than you've seen them since you were a child. This is your home plane, but it is not what you remember.
Welcome to Magic 2010.
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Lightning Bolt is Back! Can't Wait!
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